Alaric's Sanctuary Abyssal Dungeon Guide

Alaric's Sanctuary Introduction

Alaric's Sanctuary is the fifth TIER 2 Abyssal Dungeon and you need to be at least 960 Item Level to enter this Abyssal Dungeon. This dungeon drops Tier 2 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Unyielding Will Greatsword and Mute Guardian Greatsword. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Splendid Sacred Charm, Panacea and Whirlwind Grenade.

This is the third water abyssal dungeon, which shares the same Breath Circle mechanic as the previous one. As for the difficulty, it is the most difficult water abyssal dungeon. The bosses here hit harder and have more one shot mechanics than the bosses of the previous dungeons.

This guide assumes that you are familiar with the recommended Raid Build for your class.


First Boss

The first boss fight starts already with a unique mechanic. The raid is split into 2 parties of 4 players each who have to face different bosses in separate areas, at the same time. One party fights the Shark Boss and the other one against a Siren Boss. There is a crucial mechanic between both bosses which needs to be performed flawlessly to prevent a team wipe.

Special Interactions & Patterns

Select a Pattern

Breath Circle

Catch the Orb

The Parasite

Breath Circle

A circle above each player's head displays the current state of breathable air. This reduces over time and can be reduced immediately if you get hit by attacks with a yellow telegraph. You have to interact with a plant or stand on spots with bubbles to refill it. If you run out of breath, you take high damage every second.

Refill spots are scarce and have a long respawn time. So interact with the plants only if you have below 50% air left.

General Patterns

Select a Pattern

Poison Puddles

Breath Taking

Poison Puddles

The Siren's attacks can create a poison puddle on the ground. Once a player steps on it, he gets a debuff and takes damage. Use this puddle to remove The Parasite. Beside from this, the Siren doesn't have any noteworthy attacks.


Second Boss

An easier boss encounter compared to the first duo bosses. But this one also has a team wipe mechanic, which requires quick reaction and position awareness. This boss and the final one don't follow the typical water Abyssal Dungeon breath mechanic, so you don't need to keep track of the Breath Circle.

Special Interactions & Patterns

Select a Pattern

Four Pillars

Low Temperature

Four Pillars

Every time the boss loses about 4 HP bars, he slams with his fists on the ground and starts to prepare for an attack targeting a specific player. The target player will be highlighted by an arrow above their head, meanwhile everyone else is surrounded by a red circle.

The goal here is to force the boss to target one of the pillars a few seconds after starting this mechanic. To do so, the targeted player needs to move between the boss and a pillar. Be aware, the other players affected by the red circle send out a shockwave which deals damage and knocks up everyone in the red circle. Make sure to spread out and avoid staying too close to any other party members. None of the red circles should be anywhere near the player targeted by the boss so that they can maneuver freely.

As the targeted player it can be difficult to dodge the boss's attack on time. Pay close attention to his hands, once he spreads them outwards use spacebar or a mobility skill to dodge away. Dodging too early can make the attack miss the pillar. If you successfully manage to force the boss to destroy a pillar, the boss gets incapacitated for a few seconds, which gives you enough time to deal some serious damage.

The difficulty increases with each destroyed pillar. Make sure to keep an eye on the remaining pillars. Don't stray too far, otherwise you might not make it in time to position yourself.

General Patterns

Select a Pattern

The Rotation

Tornados

Water Gun

The Rotation

The boss puts both of his arms on the ground and starts to rotate clockwise. You can get hit multiple times by this high damage attack. To avoid getting hit, rotate clockwise with the boss.


Third Boss

A boss with many Area of Effect (AoE) attacks, team wipe mechanics and 1 shot skills. It will be a long battle where any mistake can lead to an instant death. The boss can freeze players with some attacks and is very mobile, making it harder to hit the boss. If your party lacks damage you might need to use Whirlwind Grenade to incapacitate the boss more often. This gives you additional opportunities to deal uninterrupted damage.

Special Interactions & Patterns

Select a Pattern

Safe Spot

Annihilation

Floating Orbs

Low Temperature

Critical Phase

Freezing Orb

Safe Spot

The boss uses this attack in 90 second intervals. The boss teleports to the center and prepares to summon a giant wave that one-shots on hit. At the same time, safe spots spawn around the boss at 9, 10.5, 12, 1.5, 3 and 2x 6 o'clock. One of the 6 o'clock spots spawns closer, the other one further away from the boss. The last safe spot spawns at a random spot close to the purple circle marked below. All safe spots together form an upwards pointing arrow shape. Only one player can stay on each of the safe spots, so make sure to assign the positions before you start the boss fight.

Safe Spots

During the entire attack animation, the boss takes reduced damage. It is more important to focus on reaching the safe spots than dealing damage.

General Patterns

Select a Pattern

Waves of Imprisonment

Freezing Spots

Frontal Lightning

Triple Jump

Waves of Imprisonment

The boss spins his trident over head while unleashing 2 water shockwaves around him. These waves won't deal any damage, but imprison 2 random players. The remaining players need to liberate the imprisoned players by attacking them before the boss throws his trident towards them. The trident deals high damage on hit. If both players are liberated in time, the boss throws the trident at a random player instead. In this case, use a mobility skill or spacebar to avoid getting hit.

In another similar attack the boss throws his trident into the air, which splits up and lands on 2 random players. On hit, it imprisons the players and the boss starts to prepare for a leap attack towards those players. You need to liberate the players before the boss starts leaping towards them.


Gameplay Video


Credits

Written by Perciculum
Reviewed by Facefoot