Demon Beast Canyon is the first TIER 1 Abyssal Dungeon and you need to be at least 340 Item Level to enter this Abyssal Dungeon. This dungeon drops Tier 1 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Rugged Valley Launcher and Seraphic Oath Launcher. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion and Splendid Whirlwind Grenade.
This dungeon isn’t that difficult but you will be introduced to a few new co-op mechanics.
This guide assumes that you are familiar with the recommended Raid Build for your class.
First Boss: Corrupted Vazuela
Corrupted Vazuela has slow attack animations making it an easy boss battle. Vazuela spawns Blood Puddles on the ground reducing the amount of safe space you can stand in without taking damage. The longer this fight takes the more difficult it becomes.
To prevent this from happening, it is recommended to use skills and Combat Items which reduce the purple Stagger bar below the Guardian's HP. Once you deplete the purple bar and stagger the boss, all Blood Puddles are removed from the battleground.
Special Interactions & Patterns
Corrupted Vazuela locks onto a player and marks that player with a blue crosshair. After a short delay, the boss spits a blood puddle on the targeted player. Everyone standing on that puddle takes a decent amount of damage every second.
The placement of the puddle is important. If you are the marked player, you need to place the blood puddle at the edge of the battleground. Try to overlap new puddles with the existing ones at the edge. These blood puddles last until the boss gets staggered.
Misplacing the puddles and not having enough stagger related skills and combat items can increase the difficulty of this boss fight.
A simple swipe attack which deals low damage and knocks back players on hit.
Second Boss: Hideous Scarkril
Hideous Scarkrill is the second boss of Demon Beast Canyon. It's more agile than the first boss and enters a stealth mode a few minutes after the initial encounter. To remove the stealth you need to work as a team and force the boss to teleport to specific locations.
Special Interactions & Patterns
Hideous Scarkrill enters stealth around 1-2 minutes after the start of the boss fight. While in this mode the boss takes reduced damage and only does teleport and spin attacks.
At the same time, one orb spawns at the edge of the battleground in each cardinal direction. The only way to force the boss back to normal mode is to make him teleport close to each of the orbs and do the spin attack. When successful, the boss will destroy the orb with a spin attack and make it explode. This explosion staggers the boss for a few seconds. Use this opportunity to run as a team either clockwise or counterclockwise to the next orb. Scarkrill returns to normal mode once all 4 orb explosions hit the boss.
Be aware that the spin attack of the boss and the orb explosion combined deal a decent amount of damage to the player on hit. To prevent this from happening, move or dodge immediately towards the next orb as soon as the boss teleports to the orb next to you.
Scarkrill throws a hook chain towards a player which causes knockback and deals low damage on hit. Being further away from the boss increases the chance of getting hit by this attack.
Written by Perciculum
Reviewed by Facefoot