Sharpshooter PvP Guide

Introduction

The Sharpshooter is Lost Ark's traditional archer class. He summons his faithful bird companion to assist him in battle. With an arsenal of high-tech equipment, he has tools ready for any situation.

In PvP, the Sharpshooter plays more like a hit-and-run assassin. His meta-defining build plays off his Stealth. With his Stealth, he can serve as a ranged initiator and a huge nuisance to their backline. His damage is quite high and is an excellent choice for someone looking to play as a ranged assassin. With proper positioning and good aim, this class can be devastating in battle.

This article assumes you have a Character with a minimum level of 26 before transitioning to it. Check out the Sharpshooter Leveling and 1-50 Leveling guides to reach Level 26.

Check out the General PvP Guide for a better understanding of the arena systems in place.

Stealth ✔
Good Peels ✔
Good Mobility ✔
Good Push Immunity ✔

❌ Squishy
❌ RNG Damage
❌ High Cooldown DPS
❌ Requires Good Positioning


Core Skills

  • Atomic Arrow is a short Cooldown skill that knocks down opponents. Attach it to opponents when they are Crowd Controlled.
  • Moving Slash is your mobility and engage skill. Hitting your opponent with this skill opens up a lot combo opportunities.
  • Blade Storm is a damage skill that also Crowd Controls opponents. Use it after a catch with Moving Slash or Claymore Mine.
  • Claymore Mine is your Hard Crowd Control skill. Use it to peel enemies off your teamates or yourself.
  • Charged Shot is your DPS skill that Knocks Down opponents. It can be used to extend your stealth timer when Salvo is running out.
  • Salvo is used to gain stealth. Use the buff to move around and catch opponents off guard.
  • Stalker is your main escaping tool with Push Immunity that also Knocks Down opponents.
  • Snipe is your main damage skill. Be careful when using this skill, as it can be easily interrupted.

PvP Builds

Team Deathmatch (3v3)

Combat Stats

750 Swiftness, 1 Critical and 249 Specialization for more Identity Gauge/Hawk Damage
750 Swiftness, 250 Critical for better Snipe Damage
750 Swiftness, 1 Critical and 249 Domination for general damage.

Standard

Traps

Alternatives

  • Camouflage can be taken on Charged Shot. You can use this variant of Charged Shot as well for a bit more damage.
  • Sharp Shooter is an option if you want more damage, but I wouldn't recommend.
  • Electric Nova or Electric Storm on it works for another CC option.
  • Deadly Slash can be taken over Salvo.

Basic Combo #1

  1. Start with Moving Slash or Claymore Mine.
  2. Follow up with Blade Storm.
  3. Finish with Charged Shot or Snipe if they don't have Stand Up.
  4. You can use Atomic Arrow if it's safe.

Basic Combo #2

  1. Start with Moving Slash or Claymore Mine.
  2. Follow up with Blade Storm.
  3. Finish with Snipe.

Gameplay

  • Use a hit and run playstyle; coordinate engagements with your team and back out after using your skills. Be mindful of your teammates and enemy positions.
  • Start the match off with Salvo after the gates fall. Go into the middle of the map and start charging Charged Shot before your stealth runs out. You should be able to get a free pick. Continue to use this combo from the outskirts of the map.
  • Engage with Moving Slash to start your combos, preferable during stealth to catch opponents off guard.
  • Escape with Moving Slash, Stalker, or Claymore Mine when in danger.
  • Snipe is an RNG damage skill that can deal half of your opponents HP if it Crits. Don't be afraid to use it when you aren't pressured.
  • Summon Silverhawk is your identity skill that periodically attacks opponents. It provides movement speed and two additional skills while summoned. Wings of Storm is an Area of Effect damage skill. Last Rush is a highly damaging skill that grants Push Immunity and knocks down enemies. Using Last Rush depletes all your Identity Gauge and despawns the hawk. Last Rush is best used for safety or just for extra damage on downed opponents.
  • Golden Eye is your Awakening that lifts opponents in the air for a brief period and grants you Stealth. Use it for protection or off an engage. If timed right, you can Snipe someone on the way down. Use this skill after Moving Slash or Claymore Mine.
Team Elimination (1v1)

Combat Stats

750 Swiftness, 1 Critical and 249 Specialization for more Identity Gauge/Hawk Damage
750 Swiftness, 1 Critical and 249 Domination for general damage.

Standard

Double Stealth

Alternatives

  • DM-42 variations can work. Builds are flexible.

Basic Combo #1

  1. Start with Moving Slash or stun with Atomic Arrow or Shadow Arrow.
  2. Follow with Charged Shot or Claymore Mine.
  3. Use Atomic Arrow or Snipe when it's safe.

Gameplay

  • In the Standard build, you have Evasive Fire and Claymore Mine for additional Push Immunity and knockdown.
  • Your goal is to either knock your opponent down or stun with Shadow Arrow to set up Snipe.
  • Try to alternate between Atomic Arrow and Shadow Arrow. Getting one of these Crowd Control off leads to big damage. Getting their Slide is very important in getting any of these Hard Crowd Controls off. Basic Attacking can sometimes bait out their Slide as well.
  • The Double Stealth build revolves around upkeeping your stealth to engage with Moving Slash. Play safe and rotate your arrows around. Your goal is to time the opponent out and just be super annoying with this build (similar to the other one).
  • Abuse your Crowd Controls and Push Immunity skills.
GvG
Heavy Armor
Spirit Absorption
Death Strike Raid Captain

Gameplay

GvG is more chaotic than Arena battles, so you rarely have the opportunity to do long combos. This mode is more about zoning/interrupting objectives and assisting allies. Do your best to coordinate with your team and stick together. Refer to 3v3 section for more gameplay tips.

Please refer to the GvG Islands and GvG Builds Guide for more information!

Heavy Armor Equipment
Spirit Absorption
Judgment

There are no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. Since there will be more than 8 enemies on the field, it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field.

Basically, use the skills base on the situations. Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill.

GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight, Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds.

GvG Engraving

Priority

  • Heavy Armor Equipment-engraving] level 3 increases all defense for higher survivability. Moreover, armor shredding debuffs doesn't affect the bonus defense increase effect from the engraving.
  • Spirit Absorption increases attack speed and movement speed by a significant amount at level3 engraving effect which will help with positioning and getting skills cast out quicker.
  • Judgment level 1 increases duration of Sacred Executioner by 100% to 40 seconds. Additionally increases sword skills damage and identity gauge gain rate.

Additional Choices

  • Cursed Doll since Cursed Doll doesn't affect a player character, this is the next best engraving for damage increase in general. Furthermore, Island PvP disables consumables so the penalty isn't too penalizing and GvGs consumables are very limited as well which eventually player will run out consumables quick as well.
  • Divine Protection, Fortitude and Strong Will these are the engravings to stack for maximum defenses.
  • Raid Captain is also another good damage engraving option for Island PvP and GvGs since players will be stacking high Swiftness stats for having fast animation casting speed and general movespeed as well as more cooldown reductions then stacking with Spirit Absorption will max out 140% movesment speed cap which will grant the max 18% damage increase from Raid Captain.
  • Champion's Tenacity Island PvP with disabled consumables and the very limited amount of consumables in GvGs means a lot of the time the player spent being damaged and unable to heal up, so this engraving will help give some boost to damage while the player is below 50% health pool.
  • Shield Piercing self-explanatory; usually well coordinated guilds will stack lots of classes that has team shield or personal shields, this engraving will help a little from shield stack pushes.

Placeholder GvGs
  • Basic Game Plan;
    • there's no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. Since there will be more than 8 enemies on the field , it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field. Basically , use the skills base on the situations.
    • Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill.
    • GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight , Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds.
  • Basic Combo;
  • Basic Combo;
  • Basic Combo;
  • Basic Combo;


Summary

  • Keep your enemy and teammates within vision.
  • Play towards the outskirts of the map when looking for engagements.
  • Remember your Push Immunity skills and escapes.
  • Abuse FoV (Field of Vision) by and keeping your opponents horizontal from you.

Credits

Written by Starlast
Reviewed by Lexyu


Changelog

Feb 4th 2022
Article updated for Tier 3 content.

Jan 19th 2022
Article published for Tier 1 content.